As nothing more than a teaser, little was learned today on Star Citizen’s Twitch stream. Much of the stream was laced with assurances that CIG has thoroughly vetted the user community in their design of master mode. And as if to wipe our face in it, Sir Richard once again declared that speed was the issue because two fighters cannot engage in battle if they approach each other at 1000m/s.
Really, he went there AGAIN? It is hardly worth deciphering a heavy british accent for those types of words of wisdom.
The only thing we really know is that the FM was split in two to prevent problems when ships start moving past a certain velocity. I posited this issue way back in the pre 3.0 days and today this was the one and only piece of info presented ringing of some truth.
So the real reason they are shutting down the shields at higher velocities is to prevent coding obstacles. Likewise hitreg is bound to improve at lower velocities, more coding issues. And still, not one word of the velocities we can expect to see for both our ships and our ship’s weapons.
Amongst all the patronage we have a classic corporate tight rope walk as this team was required to assure the entire company, that this project wouldn’t break everything in the universe. Believe it, there are some careers in play.
Of course nearly two years into the project there are only but a handful of ships tuned to Master Mode. All for Squadron, which we have once again been assured has more than a handful of ships in game! There has been ZERO work on the UI, which makes it hard to imagine any game speed testing is even possible. We are also told that porting all these changes to ALL of CIG’s ship will be a long and arduous task taking what? Years?
Right now I tend to view Master Mode as the mechanism that will allow implementation of easy, medium, hard, and expert modes for playing Squadron 42. Several times they mentioned a speed dial of sorts.
The first we are likely to see of Master Mode is in Squadron 42.
By the time it rolls out to the PU(years) there are likely to be more elegant and less intrusive algorithms devised after studying the problem divided. Master Mode may be no more.
And we have seen nothing of patch 3.18 other than to the evocati. More than a few statements from CIG employees lay recent delays to problems with the build pipelines which seem to be producing a number of unusable builds. Sean was almost in tears over the issues on Thursday’s Journey to 4.0. The triage protocols are sound, versions of these protocols have been in use for decades.
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