Return of the Knife Fight

Nomadsoul's Alliance Fighters

Today CIG laid out their strategy to bring back hardcore PVP players in a somewhat lengthy discussion that confirms that they really have heard the message. To do it right turns out to be a rather large project so we expect to see the fruits of CIG’s latest strategy sometime post 3.11, a 3.12 perhaps?

For the 3.10 patch first steps include new tech to model atmospheric flight with changes to the thrusters and drag modeling. Fixed weapons are seeing a buff in their “self gimbaling” capability to improve aim. Jerk has been nerfed from near infinite to something still fun, we hope.

The concept of “capacitance” is expected to provide the next layer of complexity needed by capping use of certain resources. For example, a ship could circle strafe for a time, but the ability of a ship to continue to excessively strafe would slowly be nerfed, presumably by limiting the amount of power to the thrusters, e.g. the capacitor discharging/recharging.

Return of Knife Fighting

Alien Updates

Folks been bitchen about Esperian ships ever since 3.0 hit the scene. The Blade failed to make OP in the light fighter category and the Glaive has been plagued with issues.

CIG has been busy behind the scenes making up for the bitterness with a sneak preview of things to come.

CitizenCon 2949 – The Adventure Begins

As we have come to expect from CIG, the new technology and features coming to fruition during the past year are showcased during CitizenCon using a canned demo. This year was no exception. The demo took the form of a multiplayer mission used to showcase several new exciting developments including Planet Tech V4, a unique new systemic rendering system that derives displaying the surface of a planet using temperature and humidity along with some physical maps to greatly improve the clarity of the planets and moons.

Star Citizen Roadmap Pillars

Chris Roberts gave an excellent presentation during last year’s CitizenCon 2948 event of the key pillars or milestones that succinctly define the development of Star Citizen, the online multi-player game. From the days of the first hangars back in 2013 until the time we can enjoy the first iterations of Beta much has and will be accomplished.

With CitizenCon 2949 days away I thought it would be a great time to review the framework set out by CR at last year’s event.

The path to a new standard in online gaming!

Dual Joystick Setup Series

buzzzkiller emoji

Many of the vids on this topic are dated and stale. It was nice to run across this fairly new series by BuzZzKiller. He clearly describes the ins and outs of almost every option available for use with Star Citizen. So without further ado:

You can use the builtin playlist located in the upper right.

Bounty for 8000 please!

Nomadsoul's Alliance Fighters

Now I can get into this! No running around flying your crime stat like a badge of honor without pay. Get me some hard cold UEC. Doesn’t matter if it is aUEC, it spends the same. These are fun grind ’em missions that can easily fund an arsenal of new mods in a day or two…

The hornet is fun again with the new FM in SC 3.5

Expect to hunt the Cutlass, Constellations, and the Valkyrie for the best bounties.

Bounties on scoundrels in light fighters, usually Buccaneers, fetch 6000 aUEC and many of the “live” bounties command less, albeit can be a bit more fun. You too can hunt any player with a crime stat of 2 or more by completing the North Rock mission.