The reviews of Master Modes(MM) are in. CIG is introducing a base line FM that eliminates the need for dog fighting skills similar to EVE Online. Some of Star Citizen’s newest citizens are delighted.
Frustration is directly palpable in the PVP community. As well as with those of us that take pride, having learned the basics so that we may enjoy the occasional thrill of PVP to break up reputation and other grinds. Basic piloting skills rule PVE.
The alarming consequences of MM, as is currently playable in Arena Commander is the elimination of the need for its citizens to acquire a piloting skill set. This is deliberate. When MM was introduced CIG very publicly committed to a company wide sign off. No game play was to be broken.
We are left to “draw the inference” that masters and blasters is CIG’s first attempt at establishing a non-flight combat based MMO.
Unrealized goals
The goals promised by MM have largely been unmet. Other than the new cone firing mechanic, the promise of reduced jousting and up close knife fighting and of an end to the light fighter meta are not to be found. Light fighter meta has been replace with interceptor meta. The FM has become more complicated and janky with the (re)introduction of an old concept, segmented flight modes(SCM/NAV): a net-loss. And for now, PVP has become a pure DPS battle with a terrible smell of RNG.
And we still have that nasty space drag. Seriously, space drag.
Of course we have seen game play shifts in the past. Sometimes with the goal of obtaining telemetry data. This could be a baseline non-combat patch. Despite the wrath of the PVP community, obtaining baseline telemetry should not turn into a smoke screen. We have seen that act before. Adding the flight combat back into the mix must come quickly.
This fork’s existence could be a baseline to address the console market which will need a radically different FM than found in PC realm.
Saving Master Mode
Critics believe, using sound engineering protocols that with a few changes MM can be saved. Aiming for the center is a neat trick, say wrt max SCM speeds? The throttle is the most effective speed mechanic, far surpassing the afterburner and boost mechanics. Truth be told, none of the cures for the ill(s) require MM but I suspect MM does provide a means to quickly re-balance the over 200 ships per their particular archetype. Some well thought out recommendations could very well save MM from itself.
Musings
Posits that speed is not nearly the burden that accelerations are have yet to be disproved. I was sorely chastised by others when I called out Sir Richard for the wholly absurd introduction to MM that claimed speed was the problem. So the gang nerfed the hell out of ship velocities and didn’t solve a damn thing. So much for sound engineering over marketing.
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