The reviews of Master Modes(MM) are in. CIG is introducing a base line FM that eliminates the need for dog fighting skills similar to EVE Online. Some of Star Citizen’s newest citizens are delighted.
Frustration is directly palpable in the PVP community. As well as with those of us that take pride, having learned the basics so that we may enjoy the occasional thrill of PVP to break up reputation and other grinds. Basic piloting skills rule PVE.
The alarming consequences of MM, as is currently playable in Arena Commander is the elimination of the need for its citizens to acquire a piloting skill set. This is deliberate. When MM was introduced CIG very publicly committed to a company wide sign off. No game play was to be broken.
We are left to “draw the inference” that masters and blasters is CIG’s first attempt at establishing a non-flight combat based MMO.
Unrealized goals
The goals promised by MM have largely been unmet. Other than the new cone firing mechanic, the promise of reduced jousting and up close knife fighting and of an end to the light fighter meta are not to be found. Light fighter meta has been replace with interceptor meta. The FM has become more complicated and janky with the (re)introduction of an old concept, segmented flight modes(SCM/NAV): a net-loss. And for now, PVP has become a pure DPS battle with a terrible smell of RNG.
And we still have that nasty space drag. Seriously, space drag.
Of course we have seen game play shifts in the past. Sometimes with the goal of obtaining telemetry data. This could be a baseline non-combat patch. Despite the wrath of the PVP community, obtaining baseline telemetry should not turn into a smoke screen. We have seen that act before. Adding the flight combat back into the mix must come quickly.
This fork’s existence could be a baseline to address the console market which will need a radically different FM than found in PC realm.
Saving Master Mode
Critics believe, using sound engineering protocols that with a few changes MM can be saved. Aiming for the center is a neat trick, say wrt max SCM speeds? The throttle is the most effective speed mechanic, far surpassing the afterburner and boost mechanics. Truth be told, none of the cures for the ill(s) require MM but I suspect MM does provide a means to quickly re-balance the over 200 ships per their particular archetype. Some well thought out recommendations could very well save MM from itself.
Musings
Posits that speed is not nearly the burden that accelerations are have yet to be disproved. I was sorely chastised by others when I called out Sir Richard for the wholly absurd introduction to MM that claimed speed was the problem. So the gang nerfed the hell out of ship velocities and didn’t solve a damn thing. So much for sound engineering over marketing.
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It has long been the case that decisions that reflect the views of CIG’s marketing team tend to differ from the views of many of Star Citizen’s backers. One such example is the demise of the beloved space station known as Port Olisar. Many of the technology advances CIG has delivered have rendered the space station obsolete. The station is unable to support these new features including those found in the most recent 3.20 patch.
Herein lies a divergence between how CIG choose to portray the space station’s demise and that of how the backers would have chosen to retire the station. Here is the official version of the suspected end of Port Olisar.
Akin to the Trade Center Towers we are led to believe that station fell from the sky with no reasonable explanation. Today’s Star Citizens are having none of it. Here is the true story of the events after the sabotage of Port Olisar that led it to sink toward the gas giant Crusader.
For years CIG has teased Citizens with the Pyro system. It’s release has been tied to the new static server meshing efforts, another feature set long ago promised as a critical stepping stone to the beta release. Work on this critical technology was thought to have begun shortly after the PES DB disaster which is still being shored up.
One lucky group got privileged access from CR himself(not) and took an up close and personal tour of Pyro. Here is the inside scoop on what Astro Pub found!
Of course, we are talking about the FM. Since the Star Citizen FM was converted to a wasd shooter style of play (face-to-face ToT contests) from the original most beloved WWII dog fighter model(based on the law of uniform circular motion (UCM)) the popularity of PVP has plummeted.
This difference is so stark that dedicated PVPers actually prefer the 3.5DOF FM of Star Wars to Star Citizen’s 6DOF FM. Of course, flying with a gamepad isn’t in the cards for me, but there are a few things to learn here.
I had submitted a concierge request to ask why Wave 1 PTU access was removed from my account. Having not received a response I submitted a new request and I also published a a new thread in Spectrum which was quickly deleted as it was deemed a legal discussion.
Hello, my last request was to ask why I was removed from Wave 1 PTU, I have since discovered why.
When I paid for my entry into the Chairman’s Club it was explicitly stated(contract) that I would be granted Wave 1 access to the PTU. You have modified the terms of the agreement based on your assessment that your testing is not yielding the results you had hoped for. In addition, you have granted subs access to Wave 1 PTU in an attempt to defray provisioning costs.
It is clear that in most jurisdictions, that you must obtain my consent to alter the contract. You have not. Therefore it is clear that you may be in violation of various laws enacted to prevent this type of fraudulent behavior.
So with all due respect, I demand that you immediately restore Wave 1 rights to my account. In fact, all current members of the Chairman’s Club should be grandfathered in. You are, of course, free to alter the agreement for newly arriving members.
But you are not free to alter our agreement after monies have exchanged hands.
I look forward to your immediate reversal of this illegal policy change.
Sincerely Wing Commander Christoper Blair
And I am not alone in sharing my disgust and disappointment of putting the PTU behind a paywall. CIG needs to change. And while I normally wouldn’t give this guy a shoutout, this time he deserves it!
My impression is that after 10 years, CIG expects its backers to log in and test the game rather than log in and have fun playing the game.
Today my daily grind with my new alt was interrupted by news that the 3.20 PTU was available for wave 1 and wave 2 backers. So I do the drill, I go to my settings page and low and behold I cannot copy my account to the PTU despite being a Wing Commander concierge member.
“[M]any players only log in once per PTU phase to briefly inspect the latest features or new ships before waiting for the live release. This led to very high player loads in the first hours of each wave release, combined with comparatively high server costs and download provisioning, but not the sustained play testing we would have preferred. As a consequence, towards the end of a PTU phase, we sometimes lacked the necessary numbers of testers to put the servers under pressure once the most significant bugs had been fixed.”
You have to love today’s politicians. Most have failed to come to grips with the fact that anything they said yesterday was immortalized in a vid for all of time. Yet, despite that, they feel free to deny and lie about what they said, sometimes on the very next day.
Precisely, what was said.
So it is sad that it has come to this. Years of promoting Evocati status. Years of providing a ruse that folks should make use of the Issue Council. Years of moderating Spectrum so as to make it nothing more than a sounding board for white knights.
Bottom line, all CIG needs from us is our hard earned cash.
Sharpening the Tools? Seriously? CIG believes that their preferred group of testers are those that play the most or subscribe for $10/month. Most folks qualified for testing have lives a bit more complicated than playing SC 12 hrs/day. Thus they(CIG) have granted this group higher testing rank that those of us that have invested thousands of dollars over the years to back the game.
One should expect the track record over the the past decade of delay after delay to continue on, well into the future.
CIG could start to address its testing requirements(failures) by weeding out the rot in their Evocati group, these folks couldn’t test a wet noodle. Time after time I experienced problems in wave 1 that should have been resolved by the Evocati. It has been that way since Alpha 3.0. Or how about fixing all those known issues before asking anyone to test, dealing with that is a supreme waste of time which discourages many.
I am sure that you and I have lots of thoughts on how to improve things, but we now know that CIG has already thought of everything and anything that we could offer.
So, unless CIG wants to pay for my time I will continue to play the game and try my best to ignore CIGs efforts to grab more than my cash. If they can’t handle the load, too fricken bad.
And oh yeah, go buy another ship!
And don’t forget to join me and sign all your crash reports with ¯_(ツ)_/¯