- Persistent Entity Streaming
Technology: Universe-Wide Persistence
- Dawn of Salvage
Gameplay: Hull Scraping
- Drake Vulture
Vehicle: Specialist Salvage Ship
- Soft Death
Gameplay: Vehicle Immobility
- RSI Scorpius Antares
Vehicle: EMP-Equipped Heavy Fighter
- Cargo System Refactor
Feature: Cargo Mechanic Rework
- Gen12 Graphics Renderer
Technology: Next-Gen Update to the Graphics Engine
- Natural Wonders
Locations: Sand Caves & Rivers
- Natural Wonders
Locations: Sand Caves & Rivers
- Secrets of Daymar
Location: 600i & Mercury Settlement
- Kareah Reactivation
Location: Update to Security Post Kareah Space Station
- All New Missions
Gameplay: New Missions in Orison and Klescher
- High Speed Thrills
Locations: New Racetracks
Despite a long list of new features this patch became known as the streamer’s patch. Persistent Entity Streaming rendered the patch unplayable except for some of the twitch streamers. It didn’t help twitch lore hearing those constant recommendations of do this, do that, and then do this and you’ll be able to login.
PES is the first of the last three major technology hurdles enabling hordes of citizens to play in one virtual verse with the technology called server meshing. It technical terms CIG’s DB conversion of their relation DB to an edge based DB resulted in what we call the Big O becoming the Big Uh Oh.
The problem would persist well into the 3.20 patch.
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