The 3.10 FM promises smoother group jumps to assist squadron leaders.
A somewhat pejorative term in recent patches, this term is often used to refer to the “users” experience flying CIG’s ships, abstracting away the underlying systems. I will admit it took me years to understand what was going on. My early years were plagued by questioning folks claiming that uncoupled flight was the only true 6DOF and that somehow flying in space was a magical place for space ships. My irritation at these folks did get me banned from what is now known as Spectrum for a short time.
Nothing to see there, move along, move along.
After we lost the “knife fighter” rendition of the FM after the 3.0 patch folks lost all interest in AC and the really cool instances in Squadron Battle and Battle Royal – just disappeared. I was again at a loss to understand what had happened.
It was clear that a group of self proclaimed skilled pilots with not much to offer but tropes labeling anybody who disagreed with them a Care Bear, were making a lot of noise. Still, I failed to break through the noise. These folks had nothing technical to offer.
I found little to protest with CIG’s onward experimentations with the FM/IFCS as many of the updates made sense (other than hover-mode). Clearly the model needed to evolve. The loss of HUD features that were removed waiting for new UI tech provided CIG some political cover. My initial reviews of the post 3.0 FM pretty much centered on WOW, at last, I can control my ship! But those knife fights never returned.
Obviously something was wrong, with alpha. Go figure. So I am happy to see someone spelled the issues out, clearly.
Spoiler Alert! The SCM mode limiter was a good thing!
Folks been bitchen about Esperian ships ever since 3.0 hit the scene. The Blade failed to make OP in the light fighter category and the Glaive has been plagued with issues.
CIG has been busy behind the scenes making up for the bitterness with a sneak preview of things to come.
Posted as a tribute to the “knife fighting” FM that captured my imagination.
UPDATE: Two of the three blockers for MMO play discussed near the end of this clip have been addressed and released into Star Citizen, namely Object Container Streaming and Persistence. The persistence is still WIP but takes it’s second step in the upcoming 3.17 patch. Server meshing is still classified as soon(tm).
As we have come to expect from CIG, the new technology and features coming to fruition during the past year are showcased during CitizenCon using a canned demo. This year was no exception. The demo took the form of a multiplayer mission used to showcase several new exciting developments including Planet Tech V4, a unique new systemic rendering system that derives displaying the surface of a planet using temperature and humidity along with some physical maps to greatly improve the clarity of the planets and moons.
Chris Roberts gave an excellent presentation during last year’s CitizenCon 2948 event of the key pillars or milestones that succinctly define the development of Star Citizen, the online multi-player game. From the days of the first hangars back in 2013 until the time we can enjoy the first iterations of Beta much has and will be accomplished.
With CitizenCon 2949 days away I thought it would be a great time to review the framework set out by CR at last year’s event.