Got jumped pretty good at the beginning of this bounty. Its dark and low altitude. Initially an Aurora LN (Floyd) and a Gladius (Jiro) appear on my HUD. As I targeted Jiro the HUD lit up, what 4 targets? Next some missiles, then the three bogeys flew by. Jiro’s wingmen closed in on me before I could nail Jiro. It was all I could do to fight for some altitude without getting shredded.
I looped around and found Neis flying a Gladius which I nearly took down before Toru and his friend were back on my tail. I needed to even the odds.
I quickly gained altitude, charged up the shields and once again looped back into action. Two targets now. Toru in an Avenger Stalker along with my bounty. I went for the bounty splash.
Climbing once again to the high ground I had two targets on me. I focused on Neis – splash. With Toru’s avenger my last target, the fight quickly ended.
Space Marshal Christoper Blair Wing Commander Privateer
Under the cover of darkness at low altitude, I approached the bounty with caution. After a quick exchange of missiles, I avoided Patrick’s wingman and picked off my target, a M50 on my second pass before rising out of the dark of night.
Space Marshal Christoper Blair Wing Commander Privateer
This high risk affair was led by Evan in a warden flying with his buddies in a hornet and a buccanneer. Lost my shields after meandering behind the slower warden, had I recharged them sooner I would have emerged without a scratch.
No sooner than I had taken down the first hornet, two new targets jumped in. We won’t be seeing that mantis again. 5 kills total.
I remember those foolish calls coming in over comms. I found it hard to believe that such naive chatter emanated from the mouth of anyone savvy enough to find Jump Town, yet alone profit from such knowledge. Just knowing how to get to JT back then made you a prized companion, JT wasn’t on any map. And it was a fair bit harder to find JT than it was to do blind jumps to GrimHex prior to its inclusion in our star maps.
If there was one thing you quickly learned about JT, it was that you never announced you were heading that way. If you decided to hit JT, it was best that it be a surprise. What most realized far to late that JT was like a casino, the house always wins. But unlike your favorite casino, JT was different on each visit which is why it was so much fun.
It should come as no surprise that the best way to approach JT for the solo privateer was in a Cutlass. Without dedicated protection you needed to be able to safely scout the area and get in and do your business quickly. Quantities of widow were always limited, waiting around to fill a large hull was very risky.
Truth be told, the JT run wasn’t that profitable. The markup for widow was huge, if you could wait out the limited demand for the product. It could take hours to offload a Starfarer and you could count on constant pad ramming assaults from campers at GrimHex.
Still, this place in the wild, wild west in a game that has yet to be released, was EPIC.
Tier 1 of my network upgrade with OpenWRT appears complete, my comings and goings online should now be nearly invisible! Disabling what MSI claims to be a LAN Manager completed the updates. And voila – no more 16008!
Just in time too, as a new patch from CIG was all ready to go. I had an old CCU to an Aurora LN, so I thought starting out in the new patch with its DB wipe (all the goodies you acquired over the past year – poof – gone), along with the new yet to be completed inventory system, that going back to basics seems like a good idea. My first million – all using the Aurora LN.
With a quick upgrade of the LN’s power plant using a spare regulus I had laying around my hangar, I quickly found a flight suit and headed to the Lorville hangar bays.
CIG has outdone themselves with the latest announcement of new ships. And no, I am not talking about the 400i.
This ship ties everything together for the savvy freelancer who prefers to work alone or with very small groups of trusted friends. With the new inventory systems coming online it will be critical for marshaling your forces beyond your home base. Up top the Liberator can carry 3 ships, mostly all of the single seaters. Inside you can fit almost any of the ground vehicles including the ballista and the tonk. Plenty of cargo space to boot.
I didn’t have to think long before adding this beauty to my hangars.
Truth be told, patch 3.14 ranks right there along with the original 3.0 patch. While 3.0 was less than playable and failed to live up to the hype surrounding its release(CIG failed to acknowledge that much of the game play code would need refactoring), patch 3.14 is unplayable due to a rash of ERROR(s)- CIG services(Code 16008). Truth be told, even CIG doesn’t fully understand this issue. After reviewing the RSI Roadmap for clues it would appear the root cause of these issues is the removal of account login in services from the main Dedicated Game Servers (DGS) to the network code in preparation for server meshing.
As described during this year’s CITIZENCON, the concept of a SHARD is being implemented.
The Shard Manager functionality is responsible for creating a shard in the EntityGraph database, ensuring it is “seeded” with an initial population of entities, communicating with matchmaking so that players can join a shard, and talking to provisioning services so that a Hybrid and Dedicated Game Servers (DGS) can be assigned to a shard.
In anyone’s book, this is an extensive and critical update and it is understandable that this uprooting of account login procedures and refactoring to implementing a “SHARD” is consuming quite a bit of time. Not only is populating a new database time consuming, but I suspect that the account login procedures were not thread safe, and difficulties have arisen as to the best way to deal with event signals that never occur. Better them than me.
The 3.15 PTU exhibits the same issue, but the problem has been greatly reduced. In 3.14 I was lucky to login about 5% of the time, now I seem to get lucky with 25% of my attempted logins.
The good news is that FM is looking sweet, we haven’t seen ship performance at this level since prior to the 3.0 patch. 3.15 promises to add back in differences in shield performance(A,B,C,D) and hopefully stealth game play.
For now, I have taken my light sabers out of storage awaiting CIGs completion of the necessary refactors on their way to server meshing.