Tier 1 of my network upgrade with OpenWRT appears complete, my comings and goings online should now be nearly invisible! Disabling what MSI claims to be a LAN Manager completed the updates. And voila – no more 16008!
Just in time too, as a new patch from CIG was all ready to go. I had an old CCU to an Aurora LN, so I thought starting out in the new patch with its DB wipe (all the goodies you acquired over the past year – poof – gone), along with the new yet to be completed inventory system, that going back to basics seems like a good idea. My first million – all using the Aurora LN.
With a quick upgrade of the LN’s power plant using a spare regulus I had laying around my hangar, I quickly found a flight suit and headed to the Lorville hangar bays.
So it seems some of the live bounties just jump away whenever you get close. So I updated my Eclispe with all Grade A stealth gear and took it for a test drive bounty hunting.
Although the torpedos have 10,000m locking range, they only track for 8000m as demonstrated here. As is typical with the Skyline star map, it fails to work and I manually navigate back to Everus Harbor.
With the update to the reputation system CIG has filled out the bounty hunters game play with a new UI and mostly all new missions, including some missions which are on the ground in some of the caves – also new for this patch.
An early issue with the insurance claim system failing to insure critical ship component upgrades and the return of the dancing hornets(spoke too soon) are two confirmed IC issues that seem to have been quickly fixed after a hot patch.
There are some notable improvements with the HUD for Quantum Travel as you no longer need to set a way point to jump to various targets and game locations, just point and click. Setting a way point still lays out intermediate jumps automatically for you to follow, but long gone is the pain in the ass by the seat of your pants navigation when the Skyline star map fails to fully function. The star map is still quirky.
Wait time on bounty missions after arriving at your target’s location is a bit too long in most cases. Stealth is working great. There are reports of torpedoes failing to resupply on the Eclipse, but I could not duplicate the problem, instead, noticed rock bottom prices. That stuck ladder on the Eclipse – WTF.
So far the servers have been stable and I have yet to see a dreaded disconnect or crash. So much improved that finally cargo may be an option.