While most of CIG’s employees are still aglow in the aftermath of the latest CitizenCon, not everyone remains convinced.
The long anticipated update to Quantum, the Universe Simulation, the brain child of Tony Zurovec, Directory of Persistent Universe was released today. We first got an introduction to this system during last year’s CitizenCon. Tony brings us up to date and Tony’s choice of metaphors from Quantum Physics is becoming clear. Enjoy!
Tony’s big brain…
As we have come to expect from CIG, the new technology and features coming to fruition during the past year are showcased during CitizenCon using a canned demo. This year was no exception. The demo took the form of a multiplayer mission used to showcase several new exciting developments including Planet Tech V4, a unique new systemic rendering system that derives displaying the surface of a planet using temperature and humidity along with some physical maps to greatly improve the clarity of the planets and moons.
Chris Roberts gave an excellent presentation during last year’s CitizenCon 2948 event of the key pillars or milestones that succinctly define the development of Star Citizen, the online multi-player game. From the days of the first hangars back in 2013 until the time we can enjoy the first iterations of Beta much has and will be accomplished.
With CitizenCon 2949 days away I thought it would be a great time to review the framework set out by CR at last year’s event.