This high risk affair was led by Evan in a warden flying with his buddies in a hornet and a buccanneer. Lost my shields after meandering behind the slower warden, had I recharged them sooner I would have emerged without a scratch.
No sooner than I had taken down the first hornet, two new targets jumped in. We won’t be seeing that mantis again. 5 kills total.
This ERT bounty was going to be tough, a hammerhead.
As luck had it, coming in behind some asteroids, a PVP target “Mastrum” came under my pip first. Not my best flying with a bit of lag, still, I got in some nice hits before Mastrum knew I was there.
I switched off Mastrum to engage Les Shadwick, and while I got the kill – Mastrum made me pay registering Aggravated Criminal Damage against me.
My mistake, only thing left to do was to point my guns and pull the trigger.
Soon enough, Mastrum became a Citizen of Interest.
This affair must have caught Liam at a bad time, fretting over the echos of the many Valiant kills permeating the comms. When my Valiant appeared on radar, Liam knew he was dead before he was dead.
With the release of the Alpha 3.13 patch all previous reputations and bounty certifications have been reset. One of the first certification you will encounter is the Tracker Training Permit Certification. You can tackle this certification in any nicely equipped light fighter.
I like to keep familiarity with the Gladius, in my case the Valiant, to keep sharp in the fighter that will no doubt be your starter ship in the upcoming Squadron 42 adventure. Best guess is that we will see the release of Squadron 42 sometime next year.
So it seems some of the live bounties just jump away whenever you get close. So I updated my Eclispe with all Grade A stealth gear and took it for a test drive bounty hunting.
Although the torpedos have 10,000m locking range, they only track for 8000m as demonstrated here. As is typical with the Skyline star map, it fails to work and I manually navigate back to Everus Harbor.
With the update to the reputation system CIG has filled out the bounty hunters game play with a new UI and mostly all new missions, including some missions which are on the ground in some of the caves – also new for this patch.
An early issue with the insurance claim system failing to insure critical ship component upgrades and the return of the dancing hornets(spoke too soon) are two confirmed IC issues that seem to have been quickly fixed after a hot patch.
There are some notable improvements with the HUD for Quantum Travel as you no longer need to set a way point to jump to various targets and game locations, just point and click. Setting a way point still lays out intermediate jumps automatically for you to follow, but long gone is the pain in the ass by the seat of your pants navigation when the Skyline star map fails to fully function. The star map is still quirky.
Wait time on bounty missions after arriving at your target’s location is a bit too long in most cases. Stealth is working great. There are reports of torpedoes failing to resupply on the Eclipse, but I could not duplicate the problem, instead, noticed rock bottom prices. That stuck ladder on the Eclipse – WTF.
So far the servers have been stable and I have yet to see a dreaded disconnect or crash. So much improved that finally cargo may be an option.
Chasing bounties continues to be one of my favorite “grinders” in the verse. You can easily collect on half a dozen bounties in an hour. This is one such bounty.
Now I can get into this! No running around flying your crime stat like a badge of honor without pay. Get me some hard cold UEC. Doesn’t matter if it is aUEC, it spends the same. These are fun grind ’em missions that can easily fund an arsenal of new mods in a day or two…
Bounties on scoundrels in light fighters, usually Buccaneers, fetch 6000 aUEC and many of the “live” bounties command less, albeit can be a bit more fun. You too can hunt any player with a crime stat of 2 or more by completing the North Rock mission.