I remember those foolish calls coming in over comms. I found it hard to believe that such naive chatter emanated from the mouth of anyone savvy enough to find Jump Town, yet alone profit from such knowledge. Just knowing how to get to JT back then made you a prized companion, JT wasn’t on any map. And it was a fair bit harder to find JT than it was to do blind jumps to GrimHex prior to its inclusion in our star maps.
If there was one thing you quickly learned about JT, it was that you never announced you were heading that way. If you decided to hit JT, it was best that it be a surprise. What most realized far to late that JT was like a casino, the house always wins. But unlike your favorite casino, JT was different on each visit which is why it was so much fun.
It should come as no surprise that the best way to approach JT for the solo privateer was in a Cutlass. Without dedicated protection you needed to be able to safely scout the area and get in and do your business quickly. Quantities of widow were always limited, waiting around to fill a large hull was very risky.
Truth be told, the JT run wasn’t that profitable. The markup for widow was huge, if you could wait out the limited demand for the product. It could take hours to offload a Starfarer and you could count on constant pad ramming assaults from campers at GrimHex.
Still, this place in the wild, wild west in a game that has yet to be released, was EPIC.