Stuck with the Eclipse chasing HRT targets to try to quickly bump my Crusader rep. Another bounty easily bagged. With thermal and magnetic signatures in the 4000-5000 range you can take your time, watch your kill and make your get away with ease. Approaching slowly allows your EM signature to fall after a QT.
Space Marshal Christoper Blair Wing Commander Privateer
While chasing bounties in an Eclipse may seem like easy money, torpedoes are expensive. Doesn’t hurt to get in a little practice for the big fish though. For the most part you can ignore the target’s wingmen, no sense wasting a torpedo on such a small reward. A set of 3 torpedoes will cost you around 10K creds.
Space Marshal Christoper Blair Wing Commander Privateer
Got jumped pretty good at the beginning of this bounty. Its dark and low altitude. Initially an Aurora LN (Floyd) and a Gladius (Jiro) appear on my HUD. As I targeted Jiro the HUD lit up, what 4 targets? Next some missiles, then the three bogeys flew by. Jiro’s wingmen closed in on me before I could nail Jiro. It was all I could do to fight for some altitude without getting shredded.
I looped around and found Neis flying a Gladius which I nearly took down before Toru and his friend were back on my tail. I needed to even the odds.
I quickly gained altitude, charged up the shields and once again looped back into action. Two targets now. Toru in an Avenger Stalker along with my bounty. I went for the bounty splash.
Climbing once again to the high ground I had two targets on me. I focused on Neis – splash. With Toru’s avenger my last target, the fight quickly ended.
Space Marshal Christoper Blair Wing Commander Privateer
Under the cover of darkness at low altitude, I approached the bounty with caution. After a quick exchange of missiles, I avoided Patrick’s wingman and picked off my target, a M50 on my second pass before rising out of the dark of night.
Space Marshal Christoper Blair Wing Commander Privateer
This high risk affair was led by Evan in a warden flying with his buddies in a hornet and a buccanneer. Lost my shields after meandering behind the slower warden, had I recharged them sooner I would have emerged without a scratch.
No sooner than I had taken down the first hornet, two new targets jumped in. We won’t be seeing that mantis again. 5 kills total.
This ERT bounty was going to be tough, a hammerhead.
As luck had it, coming in behind some asteroids, a PVP target “Mastrum” came under my pip first. Not my best flying with a bit of lag, still, I got in some nice hits before Mastrum knew I was there.
I switched off Mastrum to engage Les Shadwick, and while I got the kill – Mastrum made me pay registering Aggravated Criminal Damage against me.
My mistake, only thing left to do was to point my guns and pull the trigger.
Soon enough, Mastrum became a Citizen of Interest.
This affair must have caught Liam at a bad time, fretting over the echos of the many Valiant kills permeating the comms. When my Valiant appeared on radar, Liam knew he was dead before he was dead.
I remember those foolish calls coming in over comms. I found it hard to believe that such naive chatter emanated from the mouth of anyone savvy enough to find Jump Town, yet alone profit from such knowledge. Just knowing how to get to JT back then made you a prized companion, JT wasn’t on any map. And it was a fair bit harder to find JT than it was to do blind jumps to GrimHex prior to its inclusion in our star maps.
If there was one thing you quickly learned about JT, it was that you never announced you were heading that way. If you decided to hit JT, it was best that it be a surprise. What most realized far to late that JT was like a casino, the house always wins. But unlike your favorite casino, JT was different on each visit which is why it was so much fun.
It should come as no surprise that the best way to approach JT for the solo privateer was in a Cutlass. Without dedicated protection you needed to be able to safely scout the area and get in and do your business quickly. Quantities of widow were always limited, waiting around to fill a large hull was very risky.
Truth be told, the JT run wasn’t that profitable. The markup for widow was huge, if you could wait out the limited demand for the product. It could take hours to offload a Starfarer and you could count on constant pad ramming assaults from campers at GrimHex.
Still, this place in the wild, wild west in a game that has yet to be released, was EPIC.